
All the things in A Better ADVENT are designed to work together. With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …). It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. This mod’s goal is not just to add more enemies to the game. This is done through enemy variants and by completely overhauling the AI. The goal of the mod is making the tactical layer of the game more exciting. Ignore it.Ī Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. ) use to enable wall climbing animations for units that previously didn't have any.

The ClimbWall override is a method that several mods (ABA, MOCX, WWL. Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?Ī: It isn't. Since this is a question that is asked several times per week, i wil give this one a special spotlight right here: Traditional Chinese by seisyuku: Dropbox link These are from other people who gave those files to me)

(Note that i do not speak these languages myself, so i can't guarantee them being accurate. Requires XCOM2 version: War of the ChosenįAQ, General Info and Troubleshooting for my mods can be found here:
